Bolt Enchantment Magic Level Required Runes Effect
Opal Lucky lightning 4
Cosmic rune
x1
Air rune
x2 Chance of a lightning bolt striking your opponent and causing extra damage.
Jade Earth's fury 14
Cosmic rune
x1
Earth rune
x2 Chance of knocking your opponent to the ground; agile opponents may resist this.
Pearl Sea curse 24
Cosmic rune
x1
Water rune
x2 Chance of a mighty bolt of water crashing down upon your opponent. This is negated by opponents wielding water staves, but is increased against fiery opponents and those wearing certain fiery garments.
Red Topaz Down to earth 29
Cosmic rune
x1
Fire rune
x2 Chance of lowering your opponent's Magic level.
Only works on other players.
Sapphire Clear mind 7
Cosmic rune
x1
Water rune
x1
Mind rune
x1 Chance of lowering your opponent's Prayer points and giving part of them to you.
Only works on other players.
Emerald Magical poison 27
Cosmic rune
x1
Air rune
x3
Nature rune
x1 Bolts count as being poisoned, with an increased chance of poisoning your opponent.
Ruby Blood forfeit 49
Cosmic rune
x1
Fire rune
x5
Blood rune
x1 Chance of losing 10% of your current Hitpoints to remove 20% of your opponent's current Hitpoints. Does not work if you have less than 10% of your max Hitpoints left.
Diamond Armour piercing 57
Cosmic runex1
Earth runex10
Law runex2
Chance of negating a sizeable portion of your opponent's defence against Ranged attacks.
Dragonstone Dragon's breath 68
Cosmic runex1
Earth runex15
Soul runex1
Chance of inflicting a dragon's breath hit against your opponent, unless they have an anti-dragonbreath shield, or are some type of fiery beast such as a dragon.
Onyx Life leech 87
Cosmic runex1
Fire rune x20
Death runex1
Chance of doing extra damage and healing a small amount. Does not work on undead, as they have no life to leech.